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   movies: AESTHETICS
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   research: MOTION GRAPHICS
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   theory: DIGITAL CAPITALISM
   theory: GLITCH & POSTDIGITAL
   theory: working notes

 

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SEARCH ARCHIVES

archives begin in 1996

  

Bryan Frye Interviews Jonas Mekas

story © Michael Betancourt | published December 23, 2004 | permalink | TwitThis Digg Facebook StumbleUpon  |  Print



movies: AESTHETICS

The current issue of Senses of Cinema has an interview with lots of information of historical interest on the New American Cinema and Jonas Mekas' involvement with experimental film.






 
Gesture-based Abstraction

story © Michael Betancourt | published November 22, 2004 | permalink | TwitThis Digg Facebook StumbleUpon  |  Print



movies: AESTHETICS

Scott Snibbe and Golan Levin have written an interesting look at the history of abstract visuals keyed to human movement, with an extensive discussion of abstract animation and Fischinger's Lumigraph.






 
Flash Animation Aesthetics

story © Michael Betancourt | published November 19, 2004 | permalink | TwitThis Digg Facebook StumbleUpon  |  Print



movies: AESTHETICS

Dr. Anna Munster has some interesting arguments about Flash Aesthetics from 2003 in Fine Art Forum Magazine.






 
Unseen Potentials

story © Michael Betancourt | published May 15, 2004 | permalink | TwitThis Digg Facebook StumbleUpon  |  Print



movies: AESTHETICS
"Within many of mankinds tools are latent properties unobserved even by those those intuition has led to the design of the tool. Television is no exception. As an electronic system its range and complexity is astonishing; unfortunately, far more so than its usual content indicates."


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Free-form Optics for Computer Graphics

story © Michael Betancourt | published May 5, 2004 | permalink | TwitThis Digg Facebook StumbleUpon  |  Print



movies: AESTHETICS
This page has a very cool suggestion that exploits the innate ability of CGI to ignore real-world physical laws: configurable camera optics that can "shoot" multiple angles of their "subjects." The possibilities for this concept are really interesting. CGI need not be such a slavish imitation of the cameras we're all familiar with.